Average time per race

The sport of kings.
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Playbyte
Posts: 19
Joined: Thu Mar 17, 2016 6:09 am

Hi newbie here lol.

Is there a post anywhere, or a website, that lists the average time it takes a race by distances.

I know the conditions and different race tracks make a difference but i am only looking for rough average times eg 6 furlongs takes approx 2 minutes

I have seen something in one of the spreadsheets around that gives the time for each race as it is running up to the expected start time and the amount of time inplay.

Thanks

Roger
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jimibt
Posts: 4197
Joined: Mon Nov 30, 2015 6:42 pm

I downloaded this spreadsheet from this very site, it gives all courses and timings. You could create rough averages if required. Here's the page that I found it at: viewtopic.php?f=5&t=11280
Playbyte
Posts: 19
Joined: Thu Mar 17, 2016 6:09 am

Thank you Jimibt, that is exactly what I wanted and more.
Playbyte
Posts: 19
Joined: Thu Mar 17, 2016 6:09 am

AVERAGE_RACE_TIMES.xls
OK, I have taken all the races from the topic that Jimibt posted and worked out the averages for each race distance by type and I have pleasure in posting them here for anyone who would like them.

Here is the question, is it possible for these timings to be set into signals and then used to trigger greening up once say 75% of the time has passed, if the value is still Red?
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Dallas
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Playbyte wrote:OK, I have taken all the races from the topic that Jimibt posted and worked out the averages for each race distance by type and I have pleasure in posting them here for anyone who would like them.

Here is the question, is it possible for these timings to be set into signals and then used to trigger greening up once say 75% of the time has passed, if the value is still Red?
It can be done with signals but they are not required, this example rule shows the principal of what your wanting to do, following this you can create a green up rule for each distance and time or group several distances and take a average time
viewtopic.php?f=52&t=11627
toothy
Posts: 5
Joined: Sat Dec 05, 2015 12:12 pm

Thanks for the info. Very useful.
Playbyte
Posts: 19
Joined: Thu Mar 17, 2016 6:09 am

Thank you Dallas for your help.
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jimibt
Posts: 4197
Joined: Mon Nov 30, 2015 6:42 pm

Dallas wrote:
Playbyte wrote:OK, I have taken all the races from the topic that Jimibt posted and worked out the averages for each race distance by type and I have pleasure in posting them here for anyone who would like them.

Here is the question, is it possible for these timings to be set into signals and then used to trigger greening up once say 75% of the time has passed, if the value is still Red?
It can be done with signals but they are not required, this example rule shows the principal of what your wanting to do, following this you can create a green up rule for each distance and time or group several distances and take a average time
viewtopic.php?f=52&t=11627
Dallas - I think there is actually great scope here to include a signals SET that all fire the same variable (or signal value), per race and could thus be included as a standard building block in any race. We'd literally use a similar logic to the one in your image but convert those to signals that would be raised at the appropriate time. I'll drop off a quick n' dirty version of this block a little later.
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jimibt
Posts: 4197
Joined: Mon Nov 30, 2015 6:42 pm

Ok, prompted by the question regards firing a bet at the mid point of any race using signals, I've put together a small example of using signals as a building block for this purpose.

The file contains the mid points for about 4-5 race types. This could be extended to cover all race types. Altho, I've only signalled the mid points (plus the 1st third and final straight signals on 7f and 1m), further analysis would allow you to add additional entries to flag up the first third, the final 10%, 75% completed etc. across the entire range of distances and types.

There's an example back and lay bet demonstrating the use of the different signals at 33%, 50% and 90% of the race completion to achieve different results (purely to demo, the actual bets are placed with random logic to show them being triggered by the distance flags).

The times are not 100% accurate and there are only a small selection to kick off, but should serve as a starting point hopefully.

enjoy...
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