Hi
Is there a Condition (or a way) to Test Profit and Lose on Each Runner within Guardian
Cheers
Is there a Condition to Test Profit and Lose on Each Runner
Hi
Emmm, I'll explain why I would like this, I'm trading on the favourite and auto greening at a certain point, the greening can be a bit flakey due to been in-play so I don't want to be firing it more then I have to (with the relevant delay). I would be able to tell whether the market has been greened up (either with a loss or a profit) by comparing the P/L column for the 1fav, 2fav and 3rd, if they where all positive then I have greened a win, if they where all negative then I would have greened a loss. I don't think I can do this with the trade profit condition.
If anyone has a better way of doing this then please let me know, I am moving from a spreadsheet to gaurdian.
ChrisF
Emmm, I'll explain why I would like this, I'm trading on the favourite and auto greening at a certain point, the greening can be a bit flakey due to been in-play so I don't want to be firing it more then I have to (with the relevant delay). I would be able to tell whether the market has been greened up (either with a loss or a profit) by comparing the P/L column for the 1fav, 2fav and 3rd, if they where all positive then I have greened a win, if they where all negative then I would have greened a loss. I don't think I can do this with the trade profit condition.
If anyone has a better way of doing this then please let me know, I am moving from a spreadsheet to gaurdian.
ChrisF
Hi
Re. "Try using the "Green All Profit" condition?"
Inplay sometimes the "Green All" fails due to the fast moving market, I want a condition to test for success or failure of the greenup, if it fails I can then fire it again. Currently the advise is to fire it 3 x 3 seconds, in-play this is not a good idea I find. I'm open to suggestions on a better test!
ChrisF
Re. "Try using the "Green All Profit" condition?"
Inplay sometimes the "Green All" fails due to the fast moving market, I want a condition to test for success or failure of the greenup, if it fails I can then fire it again. Currently the advise is to fire it 3 x 3 seconds, in-play this is not a good idea I find. I'm open to suggestions on a better test!
ChrisF