Badge or No Badge

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Garethp123
Posts: 55
Joined: Sat Apr 19, 2025 4:14 pm

Hi,

I have made a game that displays a classic football shirt and the player has to choose the correct football team from 4 options. However, I don't know whether to cover the club badge or not. I think the outcome will have large impact on the game. With the badge visible it makes the game much easier.

Any feedback please?
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ODPaul82
Posts: 825
Joined: Sun May 08, 2011 6:32 am

Could give the user the choice by having two game modes, easy (visible) or hard (covered)
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Kai
Posts: 7218
Joined: Tue Jan 20, 2015 12:21 pm

That’s a great concept — and you’re right, the badge makes a huge difference.

Here are a few angles you could consider:
  • Badge covered: This shifts the focus to shirt design, sponsor, color patterns, and era. It makes the game more challenging and probably more fun for football nerds.
  • Badge visible: Much easier, more accessible, and gives casual players a fair chance.
  • Hybrid approach: You could start with the badge covered, but give players the option to "reveal badge" as a hint at the cost of fewer points. That way, both casual and hardcore players can enjoy it.
  • Difficulty modes:
    • Easy = badge shown
    • Normal = badge blurred/covered
    • Hard = maybe even crop out sponsor logos too
This way you don't have to choose one or the other — you give players the choice, and the game has more replay value.

Would you like me to suggest a scoring system that could balance those difficulty levels?
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